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How to make a new generator

Mantic Development's Generator Minecraft Plugin

Every generator type lives in its own .yml file inside the generators folder. To create a new generator, add a new .yml file—the filename becomes the generator's internal type name and must follow the same format as an existing generator file (for example, Money.yml).

Example generator file structure

display: '&aMoney Generator'

# Below are the settings for this set.
# Refer to the _INFO.txt file for more information on how to configure this file.
generator:
  max-tier: 5
  base-tier-cost: 100000
  tier-cost-increase-per-upgrade: 125000
  frequency-seconds: 300
  give-command: eco give {player} {amount}
  starting-amount: 1000
  extra-amount-per-tier: 1000
material: skull-<base64-texture>
damage: 3
glowing: true
title: '&2&l[$] &a&lMoney Generator &2&l[$] &7(Tier {tier})'
lore:
  - '&7&oPassive income, delivered in style.'
  - ''
  - '&f▸ &7Type: &aMoney'
  - '&f▸ &7Tier: &a{tier}&7/&a5'
  - '&f▸ &7Base Amount: &a$1000'
  - '&f▸ &7Per Tier: &a+$1000'
  - '&f▸ &7Interval: &a300s'
  - ''
  - '&aPlace this generator to print money over time.'
hologram:
  y-level-adjustment: 3.7
  lines:
    - '&2&l[ MONEY GENERATOR ]'
    - '&fTier: &a{tier}&7/&a5'
    - '&fGenerates: &a${amount}'
    - '&fCollected: &a${collected}'
    - '&fNext Drop: &a{generation}'
blocks:
  middle: GOLD_BLOCK
  corner: GLOWSTONE
  stairs: STONE_BRICK_STAIRS

Field reference

  • display — Internal display name for the generator type.

  • generator.max-tier — Maximum upgrade tier available.

  • generator.base-tier-cost — Cost to upgrade from tier 1 to tier 2.

  • generator.tier-cost-increase-per-upgrade — How much the upgrade cost increases per subsequent tier.

  • generator.frequency-seconds — Interval, in seconds, between payouts.

  • generator.give-command — Console command run to reward the player; supports {player} and {amount} placeholders.

  • generator.starting-amount — Amount given per payout at tier 1.

  • generator.extra-amount-per-tier — Extra amount added to the payout per tier above 1.

  • material — Item material, or a skull-<base64texture> string for a custom player-head texture.

  • damage — Legacy damage value, used for pre-1.13 resource pack compatibility.

  • glowing — Whether the generator item has an enchant glow effect.

  • title — Item display name; colour codes and the {tier} placeholder are supported.

  • lore — List of item lore lines.

  • hologram.y-level-adjustment — Vertical offset for the hologram above the generator.

  • hologram.lines — Hologram text lines; supports {tier}, {amount}, {collected}, and {generation}.

  • blocks.middle — Block used for the generator's middle/core block.

  • blocks.corner — Block used for the generator's corner blocks.

  • blocks.stairs — Stairs block used for the generator's structure.

Creating a custom generator

1

Copy and rename an existing generator file

Copy an existing file, such as Money.yml, into generators/ and rename it to your new type, such as Gems.yml.

2

Configure the reward command

Change give-command to the command that grants your reward, such as a crate-key or custom-plugin command.

3

Balance the generator

Adjust starting-amount, extra-amount-per-tier, frequency-seconds, and the tier-cost fields to balance the economy.

4

Customize its appearance

Update material, damage, and blocks to give the generator a unique appearance. Adjust the title, lore, and hologram.lines text.

5

Reload generators

Run /generator reload.

The new type is immediately available and automatically appears in the per-type pending balance breakdown in the Your Generators GUI.