Below is some help regarding to this file, if you did not know already you can make AS MANY enchants you want using the Enchant Fields found below in enchants.json following JSON formatting.
Enchant Fields
enabled - whether the enchant is enabled or not
id - unique identifier for the enchant
defaultLevel - the default level of the enchant
maxLevel - the highest level that the enchant can be upgraded to
chance - the likelihood of the enchant activating
chancePerUpgrade - for every additional level of an enchant, this provides a greater chance of activating
shardsPer - this is the amount of the plugin currency that is given when the enchant activates
additionalShardsPerUpgrade - additional amount of plugin currency per level
commandDispatchType - "RANDOM" or "ALL" (self-explanatory)
commands - commands (without /) that can be ran when the enchant activates (array)
messages - these are sent to the player when the reward is activated (array)
publicBroadcastMessageWhenActivated - a single message broadcasted on activation
extraDropsPerLevel - refers to how much extra drops is given per level
expPer - exp per activation
additionalExpPerUpgrade - extra exp per activation
moneyPer - money per activation
additionalMoneyPerUpgrade - extra money per activation
holdingPotionsAmplifierIncreasePerLevel - increase in potion amplifier per level
holdingPotions - e.g. "FAST_DIGGING:-1" - format is POTION:AMPLIFIER (array)
customEconomy - Vault economy name or class
customEconomyPer - amount of custom economy
additionalCustomEconomyPerUpgrade - additional amount of custom economy per upgrade
Example:
Ability to natively hook into multiple vault economies, below is an example of how to implement it in enchants.json ("GoldEconomy" is a made up plugin for showcase purpose only)
Copy and paste the contents of the file into https://codebeautify.org/jsonvalidator and click "Validate JSON", it should then provide steps to where a config error might have occurred.