darkzone-mobs.yml

ManticDarkzone Configuration Files

# Whether darkzone mobs are enabled or not.
enabled: true

# How often in seconds should darkzone mobs attempt to spawn.
spawn-frequency-seconds: 15
# Max amount of darkzone mobs that are spawnable in a chunk.
max-per-chunk-for-spawning: 1

# Maximum Y Level that darkzone mobs can spawn at.
max-y-level-spawn-location: 255
# Minimum Y Level that darkzone mobs can spawn at.
min-y-level-spawn-location: 0

# Maximum amount of darkzone mobs there can be at once.
total-spawned-max: 20

# Should darkzone mobs return to the bound location when they are outside of the bound radius (from the x y z)?
bound-to-area: true
bound-radius: 100

# This is the center of the spawning area, the boundRadius above is the radius from this point. And if boundToArea is enabled, once they leave that area they will return to it.
spawn-x: 148
spawn-y: 109
spawn-z: -149

# Name of the darkzone mob.
mob-name: '&c&lDarkzone Mob'
# Available types are: SKELETON, WITHER_SKELETON, ZOMBIE, BABY_ZOMBIE, PIG_ZOMBIE, CREEPER, SPIDER, CAVE_SPIDER, GIANT, BLAZE, ENDERMAN, SILVERFISH, WITCH, PIG, SHEEP, COW, CHICKEN, WOLF, MUSHROOM_COW, SNOWMAN, OCELOT, IRON_GOLEM, HORSE, RABBIT, VILLAGER
# If the entity is passive don't except it to be able to attack players when that option is toggled.
# At the moment Giants do not move.
mob-type: WITHER_SKELETON

# Should darkzone mobs be able to attack other players?
can-attack-players: true
# Should we remove wither from players if given from mobs?
should-remove-wither: true

# Additional damage modifier, 1.0 is normal, 0.8 would do 80% of it's normal damage and 1.2 would do 120% of it's normal damage, and so on...
damage-modifier: 1.0

# Should the darkzone mobs have potion effects?
potion-effects:
  SPEED: 0
  JUMP: 2
  INCREASE_DAMAGE: 1

# Please beware that not all mobs can wear armour or hold an item!
# If you don't want to give it an item, put 'AIR' in material
# 'skull' is optional but if you would like to use it use https://minecraft-heads.com/custom-heads
hand:
  material: DIAMOND_SWORD
  skull: ''
  enchants:
    DAMAGE_ALL: 5
  colour: '#FFFFFF'
  durability: 0

# If you don't want to give it an item, put 'AIR' in material
helmet:
  material: SKULL_ITEM
  skull: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTMxMzkyMGJkYWIwZmFhMTI4OTk5MjE5NWRjNjRhMjE0OTA5OGIxNTNjMzVjNmJhZTc2NWJhM2IwODQyZDFhOSJ9fX0=
  enchants: {}
  colour: '#FFFFFF'
  durability: 0

# If you don't want to give it an item, put 'AIR' in material
chestplate:
  material: CHAINMAIL_CHESTPLATE
  skull: ''
  enchants:
    PROTECTION_ENVIRONMENTAL: 5
  colour: '#FFFFFF'
  durability: 0

# If you don't want to give it an item, put 'AIR' in material
leggings:
  material: CHAINMAIL_LEGGINGS
  skull: ''
  enchants:
    PROTECTION_ENVIRONMENTAL: 5
  colour: '#FFFFFF'
  durability: 0

# If you don't want to give it an item, put 'AIR' in material
boots:
  material: CHAINMAIL_BOOTS
  skull: ''
  enchants:
    PROTECTION_ENVIRONMENTAL: 5
  colour: '#FFFFFF'
  durability: 0

# Whether should drop items or not.
should-darkzone-mobs-drop-items: true

# List of items that darkzone mobs should drop.
# Do not leave the ID blank. (It's used to build the item and sell in the shop)
# The higher the weight, the more likely it is to drop.
drops:
- id: rainbow_orb
  display-name: '&e&lR&6&lA&c&lI&d&lN&5&lB&9&lO&3&lW &b&lO&a&lR&e&lB'
  display-lore:
  - Trade this in the shop!
  skull: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTNmOWVlZGEzYmEyM2ZlMTQyM2M0MDM2ZTdkZDBhNzQ0NjFkZmY5NmJhZGM1YjJmMmI5ZmFhN2NjMTZmMzgyZiJ9fX0=
  material: SKULL_ITEM
  durability: 0
  lowest-amount: 1
  highest-amount: 2
  glow: false
  commands: []
  weight: 0.5
  always-drop: false
- id: scrap
  display-name: '&7&lSCRAP'
  display-lore:
  - Useless scrap.
  skull: ''
  material: BONE
  durability: 0
  lowest-amount: 1
  highest-amount: 3
  glow: true
  commands: []
  weight: 0.6
  always-drop: false
- id: money
  display-name: ''
  display-lore: []
  skull: ''
  material: AIR
  durability: 0
  lowest-amount: 1
  highest-amount: 3
  glow: true
  commands:
  - eco give {player} 1000
  weight: 0.5
  always-drop: false
are-drops-placeable: false

# Leave blank if you don't want to use it.
kill-message: '&aYou have killed a darkzone mob!'

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