πŸ“‘Configuration

Mining Economy's configuration files

Custom skull texture supports in GUI's - where the material goes put: skull-<base64> - use the value from https://minecraft-heads.com/custom-heads

config.yml

# Plugin must have a license or it will not run
license: ""

# Plugin Prefix - often displayed on commands
prefix: "&8[&cMining&8] "

sendUpdateReminder: true # on join and in console it will send a message to operators if the version is outdated

# After a block is mined it will turn into the below block
blockAfterMine: BEDROCK

# How quickly it takes for the blocks to regenerate - if set to 0 it will not reset
secondsToReset: 10

disableRegeneration: false # If this is true block regeneration is disabled

# This is the economy name, this will also act as the base command for the economy. Placeholders will still use "COINS"
economyName: "coins"

bypassProtectedRegions: true # Will allow mines to be broken in protected areas

useRomanNumerals: true

handleRewardsAsync: true # This will handle giving reward on another thread

mineTopUpdate: 1 # Time in minutes of how often /minetop will recalculate

editorModeSelectorTool: BLAZE_ROD

onlyMiningPickaxeCanBreakMine: true

defaultStartingLevel: 0 # Level of all enchants when the player receives the pickaxe

# Lore Placeholders: {keyhere_LEVEL} & {keyhere_MAX_LEVEL}
# keys: EFFICIENCY, FORTUNE, HASTE, EXPERIENCE, SPAWNERS, CRATES, COINS, SELLER, SMELTER
pickaxe:
  name: "&b&lMining Pickaxe"
  lore:
    - "&7&oYou can only use this in the mines!"
    - ""
    - "&aOwner: &f{OGOwner}"
    - "&aProgress: {Progress_Bar}"
    - ""
    - "&2&lStats:"
    - "&8(&2*&8) &aEfficiency Booster: &e{EFFICIENCY_LEVEL}"
    - "&8(&2*&8) &aFortune Booster: &e{FORTUNE_LEVEL}"
    - "&8(&2*&8) &aHaste Booster: &e{HASTE_LEVEL}"
    - "&8(&2*&8) &aExperience Booster: &e{EXPERIENCE_LEVEL}"
    - "&8(&2*&8) &aSpawner Booster: &e{SPAWNERS_LEVEL}"
    - "&8(&2*&8) &aCrate Booster: &e{CRATES_LEVEL}"
    - "&8(&2*&8) &aCoin Booster: &e{COINS_LEVEL}"
    - "&8(&2*&8) &aSell Booster: &e{SELLER_LEVEL}"
    - "&8(&2*&8) &aAutosell: &e{AUTOSELL_LEVEL}"
    - "&8(&2*&8) &aSmelter: &e{SMELTER_LEVEL}"
    - "&8(&2*&8) &aSoulbound: &e{SOULBOUND_LEVEL}"

blockBreakProgressions:
  enabled: true
  1: # You are able to add as many progressions as you would like
    blocks: 500 # This is the amount of blocks needed to be broken to execute this command
    command: "eco give {PLAYER} 1000000"
    message: "&aYou have received $1,000,000 for reaching 500 mines broken!"
  2:
    blocks: 1000 # This is the amount of blocks needed to be broken to execute this command
    command: "lp user {PLAYER} perm set essentials.warp.mine1"
    message: "&aYou have been given access to Mine 1!"

moneyReceived:
  actionBar: true
  message: "&bYou have received {AMOUNT} from mining" # Placeholders: {AMOUNT} <-- formatted money

mustUsePickaxe:
  hasAdmin: "&cYou can only break this in editor-mode or with the correct pickaxe."
  default: "&cYou can only break this with the correct pickaxe."

onlyUseOnMines:
  canUseAnywhere: false # if true mining pickaxes can be used on any block # If true you must use the mining pickaxe to break mines, if false rewards will still only be given with mining pickaxe
  message: "&cYou can only use this on mines! &7(Click to toggle message)"

cannotBreakBlock: "&cYou cannot break this block."

coins:
  balanceMessage: "&aYou have {AMOUNT} {ECONOMY}" # Placeholders: {AMOUNT} {ECONOMY}
  targetBalanceMessage: "&a{PLAYER} has {AMOUNT} {ECONOMY}" # Placeholders: {PLAYER} {AMOUNT} {ECONOMY}
  cannotFindPlayer: "&cCannot find that player."
  cannotSendSelfMoney: "&cYou cannot send yourself money."
  howMuchMessage: "&cHow much are you giving?"
  invalidAmount: "&cPlease enter a valid amount."
  cannotAfford: "&cYou cannot afford this.."
  paid: "&aSuccessfully sent {PLAYER} {AMOUNT} {ECONOMY}" # Placeholders: {PLAYER} {AMOUNT} {ECONOMY}
  receivedFrom: "&a{PLAYER} has sent you {AMOUNT} {ECONOMY}" # Placeholders: {PLAYER} {AMOUNT} {ECONOMY}
  beenGiven: "&aYou have been given {AMOUNT} {ECONOMY}" # Placeholders: {AMOUNT} {ECONOMY}
  beenSet: "&aYour {ECONOMY} has been set to {AMOUNT}" # Placeholders: {AMOUNT} {ECONOMY}

shop:
  notEnoughCurrency: "&cYou do not have enough {economy} to purchase this!"
  notEnoughSpace: "&cYou do not have enough space in your inventory to purchase this!"
  successfullyBoughtItem: "&aYou have successfully bought an item for &2{price} {economy}&a."

receivedPickaxe: "&aYou have been given {AMOUNT}x Mining Pickaxes" # Placeholders: {AMOUNT}

upgrades:
  mustBeHoldingPickaxe: "&cYou must be holding the mining pickaxe in your hand!"
  alreadyMaximumLevel: "&cYou have already reached the maximum level!"
  insufficientBalance: "&cYou do not have enough balance to do this, you need {COINS}" # Placeholders: {COINS}
  success: "&aSuccessfully upgraded {TYPE} to level {LEVEL}" # Placeholders: {TYPE} {LEVEL}

leaderboard:
  title: "&8----- &cMineTop &7[{PAGE}/{MAX_PAGE}] &8-----" # Placeholders: {PAGE} {MAX_PAGE}
  ranking: "&c{POS}. &e{NAME} &8- &e{AMOUNT}" # Placeholders: {POS} {NAME} {AMOUNT}
  gui:
    enable: true
    sendMessage: true

mineRequirements:
  notEnough: "&cYou must break at least &4%s&c blocks to break &4%s&c mines."

captcha:
  completionMessage: "&aYou have successfully completed the captcha."
  failMessage: "&cYou have failed your captcha you cannot break mines for 30 seconds!"
  staffNotify: "&c{player} has failed a mining captcha."
  ableToBreakMinesAgain: "&aYou are now able to mine again."
  durationSeconds: 30
  autoCaptcha:
    enabled: true
    chance: 0.3 # Chance is out of 100 (if set at 0.3, for every 100,000 blocks broken on average the player will be capcha'd 300 times)
  command:
    enabled: true
    permission: miningeconomy.captcha
  notify:
    enabled: true
    permission: miningeconomy.captcha.notify

advancedSettings:
  breakListenerPriority: LOW
  valueFormatting:
    k: "k"
    m: "m"
    b: "b"
    t: "t"

mines.yml

upgrades.yml

upgradesGui.yml

leaderboardGui.yml

coins-shop.yml

area-filter.yml

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