πConfiguration
Mining Economy's configuration files
Custom skull texture supports in GUI's - where the material goes put: skull-<base64> - use the value from https://minecraft-heads.com/custom-heads
config.yml
# Plugin must have a license or it will not run
license: ""
# Plugin Prefix - often displayed on commands
prefix: "&8[&cMining&8] "
sendUpdateReminder: true # on join and in console it will send a message to operators if the version is outdated
# After a block is mined it will turn into the below block
blockAfterMine: BEDROCK
# How quickly it takes for the blocks to regenerate - if set to 0 it will not reset
secondsToReset: 10
disableRegeneration: false # If this is true block regeneration is disabled
# This is the economy name, this will also act as the base command for the economy. Placeholders will still use "COINS"
economyName: "coins"
bypassProtectedRegions: true # Will allow mines to be broken in protected areas
useRomanNumerals: true
handleRewardsAsync: true # This will handle giving reward on another thread
mineTopUpdate: 1 # Time in minutes of how often /minetop will recalculate
editorModeSelectorTool: BLAZE_ROD
onlyMiningPickaxeCanBreakMine: true
defaultStartingLevel: 0 # Level of all enchants when the player receives the pickaxe
# Lore Placeholders: {keyhere_LEVEL} & {keyhere_MAX_LEVEL}
# keys: EFFICIENCY, FORTUNE, HASTE, EXPERIENCE, SPAWNERS, CRATES, COINS, SELLER, SMELTER
pickaxe:
name: "&b&lMining Pickaxe"
lore:
- "&7&oYou can only use this in the mines!"
- ""
- "&aOwner: &f{OGOwner}"
- "&aProgress: {Progress_Bar}"
- ""
- "&2&lStats:"
- "&8(&2*&8) &aEfficiency Booster: &e{EFFICIENCY_LEVEL}"
- "&8(&2*&8) &aFortune Booster: &e{FORTUNE_LEVEL}"
- "&8(&2*&8) &aHaste Booster: &e{HASTE_LEVEL}"
- "&8(&2*&8) &aExperience Booster: &e{EXPERIENCE_LEVEL}"
- "&8(&2*&8) &aSpawner Booster: &e{SPAWNERS_LEVEL}"
- "&8(&2*&8) &aCrate Booster: &e{CRATES_LEVEL}"
- "&8(&2*&8) &aCoin Booster: &e{COINS_LEVEL}"
- "&8(&2*&8) &aSell Booster: &e{SELLER_LEVEL}"
- "&8(&2*&8) &aAutosell: &e{AUTOSELL_LEVEL}"
- "&8(&2*&8) &aSmelter: &e{SMELTER_LEVEL}"
- "&8(&2*&8) &aSoulbound: &e{SOULBOUND_LEVEL}"
blockBreakProgressions:
enabled: true
1: # You are able to add as many progressions as you would like
blocks: 500 # This is the amount of blocks needed to be broken to execute this command
command: "eco give {PLAYER} 1000000"
message: "&aYou have received $1,000,000 for reaching 500 mines broken!"
2:
blocks: 1000 # This is the amount of blocks needed to be broken to execute this command
command: "lp user {PLAYER} perm set essentials.warp.mine1"
message: "&aYou have been given access to Mine 1!"
moneyReceived:
actionBar: true
message: "&bYou have received {AMOUNT} from mining" # Placeholders: {AMOUNT} <-- formatted money
mustUsePickaxe:
hasAdmin: "&cYou can only break this in editor-mode or with the correct pickaxe."
default: "&cYou can only break this with the correct pickaxe."
onlyUseOnMines:
canUseAnywhere: false # if true mining pickaxes can be used on any block # If true you must use the mining pickaxe to break mines, if false rewards will still only be given with mining pickaxe
message: "&cYou can only use this on mines! &7(Click to toggle message)"
cannotBreakBlock: "&cYou cannot break this block."
coins:
balanceMessage: "&aYou have {AMOUNT} {ECONOMY}" # Placeholders: {AMOUNT} {ECONOMY}
targetBalanceMessage: "&a{PLAYER} has {AMOUNT} {ECONOMY}" # Placeholders: {PLAYER} {AMOUNT} {ECONOMY}
cannotFindPlayer: "&cCannot find that player."
cannotSendSelfMoney: "&cYou cannot send yourself money."
howMuchMessage: "&cHow much are you giving?"
invalidAmount: "&cPlease enter a valid amount."
cannotAfford: "&cYou cannot afford this.."
paid: "&aSuccessfully sent {PLAYER} {AMOUNT} {ECONOMY}" # Placeholders: {PLAYER} {AMOUNT} {ECONOMY}
receivedFrom: "&a{PLAYER} has sent you {AMOUNT} {ECONOMY}" # Placeholders: {PLAYER} {AMOUNT} {ECONOMY}
beenGiven: "&aYou have been given {AMOUNT} {ECONOMY}" # Placeholders: {AMOUNT} {ECONOMY}
beenSet: "&aYour {ECONOMY} has been set to {AMOUNT}" # Placeholders: {AMOUNT} {ECONOMY}
shop:
notEnoughCurrency: "&cYou do not have enough {economy} to purchase this!"
notEnoughSpace: "&cYou do not have enough space in your inventory to purchase this!"
successfullyBoughtItem: "&aYou have successfully bought an item for &2{price} {economy}&a."
receivedPickaxe: "&aYou have been given {AMOUNT}x Mining Pickaxes" # Placeholders: {AMOUNT}
upgrades:
mustBeHoldingPickaxe: "&cYou must be holding the mining pickaxe in your hand!"
alreadyMaximumLevel: "&cYou have already reached the maximum level!"
insufficientBalance: "&cYou do not have enough balance to do this, you need {COINS}" # Placeholders: {COINS}
success: "&aSuccessfully upgraded {TYPE} to level {LEVEL}" # Placeholders: {TYPE} {LEVEL}
leaderboard:
title: "&8----- &cMineTop &7[{PAGE}/{MAX_PAGE}] &8-----" # Placeholders: {PAGE} {MAX_PAGE}
ranking: "&c{POS}. &e{NAME} &8- &e{AMOUNT}" # Placeholders: {POS} {NAME} {AMOUNT}
gui:
enable: true
sendMessage: true
mineRequirements:
notEnough: "&cYou must break at least &4%s&c blocks to break &4%s&c mines."
captcha:
completionMessage: "&aYou have successfully completed the captcha."
failMessage: "&cYou have failed your captcha you cannot break mines for 30 seconds!"
staffNotify: "&c{player} has failed a mining captcha."
ableToBreakMinesAgain: "&aYou are now able to mine again."
durationSeconds: 30
autoCaptcha:
enabled: true
chance: 0.3 # Chance is out of 100 (if set at 0.3, for every 100,000 blocks broken on average the player will be capcha'd 300 times)
command:
enabled: true
permission: miningeconomy.captcha
notify:
enabled: true
permission: miningeconomy.captcha.notify
advancedSettings:
breakListenerPriority: LOW
valueFormatting:
k: "k"
m: "m"
b: "b"
t: "t"mines.yml
upgrades.yml
upgradesGui.yml
leaderboardGui.yml
coins-shop.yml
area-filter.yml
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