config.yml
ManticSwords Configuration Files
# Put your license key here, if you don't have one, you can get one at https://discord.mantic.dev/
license: XXX-XXXX-XXXX-XXXX
# The default balance of a player.
starting-crystal-balance: 1000.0
# This is the amount of crystals you get per mob killed. If you want to disable this, set it to 0.
# Please be aware that a 'crystal finder' enchant in 'enchants.json' may affect the amount received by the player.
crystals-per-mob: 0.0
# Available types are RAW (172123), COMMA (172,123), and SHORTENED (172.12k)
crystal-balance-format: COMMA
# Whether or not the Crystal Shop is enabled
enable-shop: true
# (This is for use as the plugins local currency)
# Mantic Options (case-sensitive): ManticHoes, ManticRods, MiningEconomy or ManticSwords
# Other Options (case-sensitive): Vault (or Vault:X (replace X with the economy name)) or EcoBits:X (replace X with the economy name) or SuperMobCoins
# If the plugin cannot be found it will default to the internal economy.
economy-provider: ManticSwords
# (This is for use as the external 'money' currency
# Options (case-sensitive): Vault (or Vault:X (replace X with the economy name)) or EcoBits:X (replace X with the economy name) or SuperMobCoins
money-provider: Vault
# This means that sword levels will be based on the player, not the sword.
player-based-sword-levels: true
# If false, it will open upgrades directly.
open-main-menu-on-click: true
custom-kill-sound: false
custom-kill-sound-name: FOX_EAT
use-menus-for-leaderboards: true
# Only these mobs will be tracked on leaderboards, want all mobs to be tracked? Just add 'ALL'
mobs-to-track-on-mob-top:
- ALL
factions-kore-outpost-sell-booster: false
factions-kore-task-update-every-x-seconds: 10
# Whether or not to automatically send captcha's to players
enable-captcha: true
# This is the chance of a captcha happening grinding mobs (The higher the number the lower the chance, currently 1/10000)
captcha-chance: 10000
# This is the duration in ticks (20 ticks per seconds) that the player cannot use the tool
captcha-block-ticks: 1200
# This is the max duration a player can take to solve the captcha
captcha-timeout-ticks: 1200
# If false, captcha will be random blocks/items
do-maths-captcha: false
# If true, players will be kicked if they fail the captcha
kick-on-captcha-fail: false
# This is how often the money from swords is sold and deposited to players in Seconds
sell-timer: 15
send-sell-chat-messages: false
send-sell-action-bar-messages: true
payout-summary:
enabled: true
send-message: true
send-action-bar: true
interval-seconds: 60
# Only these mobs will be tracked on the leaderboard, use 'ALL' for all mobs to be tracked
# Mobs: 'COW', 'PIG', 'SHEEP', 'CHICKEN', 'RABBIT', 'HORSE', 'DONKEY', 'MULE', 'LLAMA', 'WOLF', 'CAT', 'OCELOT',
# 'PARROT', 'TURTLE', 'PANDA', 'FOX', 'BEE', 'POLAR_BEAR', 'DOLPHIN', 'SQUID', 'GLOW_SQUID', 'BAT', 'MOOSHROOM'
# 'STRIDER', 'AXOLOTL', 'GOAT', 'FROG', 'TADPOLE', 'ALLAY', 'CAMEL', 'SNIFFER', 'ARMADILLO', 'VILLAGER',
# 'WANDERING_TRADER', 'IRON_GOLEM', 'SNOW_GOLEM'
kills-to-track-on-leaderboard:
- ALL
default-starting-enchant-level: 1
default-max-enchant-level: 15
default-drop-count: 1
cannot-use-on-player: false
should-give-default-exp: true
item-drop-confirmation: true
prevent-item-drop: false
parse-messages-with-placeholder-api: false
# If true, players cannot use anvils to combine items with the tool.
block-anvil-usage: true
# When a player joins for the first time, they will be given a sword with the following settings.
# If you want to disable this, set 'enabled' to false.
# If you want to change the sword type, set 'sword-type' to the name of the sword type. (You can find the sword types in 'mob-swords.yml')
# If you want to change the enchant levels, set 'enchant-levels' to the enchant levels you want.
# If not set or found, it will default a random one.
# Format: 'enchant1:level,enchant2:level,enchant3:level'
# Example: 'tokenfinder:5,spawnerfinder:3,autosell:1'
first-join-sword:
enabled: true
sword-type: default
enchants: ''
# If an enchant has only one level, such as autosell and this is enabled the 'unlocked' message will replace number in the lore for that enchant when it's been upgrade, the opposite goes for 'locked'
single-level-symbol:
enabled: true
unlocked: '&a✓'
locked: '&c✕'
# Instant kill - one hit kills mobs - may not work on some stackers
instant-kill: false
# Pick up items automatically when killing mobs rather than dropping them on the floor
auto-pickup: true
# Options: RIGHT_CLICK, LEFT_CLICK, CLICK (any click), SHIFT
combinations:
menu:
- RIGHT_CLICK
autosell-toggle:
- RIGHT_CLICK
- SHIFT
# Sould bound worlds that if a player dies they will not be given the item back, case sensitive
soul-bound-do-not-give-worlds:
- block_world_1
- block_world_2
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